#pragma once
#pragma once

#include "AIState.h"

#include "..\..\SGD Wrappers\SGD_Geometry.h"

class Enemy;

#define PATROL_POSITION_DISTANCE 300

class AIPatrolState : public AIState
{
private:
	bool bMoveLeft, bMoveRight;
	Enemy* enemy;

public:
	AIPatrolState();
	~AIPatrolState();

	void Update(Enemy* enemy, float dt);
};

